


Only ten pieces of software were released until the unit was discontinued in February 2001, with 15,000 Randnet subscribers at the time. Describing it as "the first writable bulk data storage device for a modern video game console", Nintendo designed the 64DD as an enabling technology platform for the development of new genres of games and applications, dozens of which were in development for several years. The system could connect to the Internet through a dedicated online service, Randnet, for e-commerce, online gaming, and media sharing. Its games and hardware accessories let the user create movies, characters, and animations to use within various other games and shared online. Plugging into the extension port on the underside of the console, the 64DD allows the Nintendo 64 to use proprietary 64MB magnetic disks for expanded and rewritable data storage, a real-time clock for persistent game world design, and a standard font and audio library for further storage efficiency. The "64" references both the Nintendo 64 console and the 64MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive". It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The 64DD is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. Have fun with that last functioning blue disk dump that I have kept for so long.ĮDIT: I have added new tips to the Dezaemon 3D /n64/64dd.html at the Wayback Machine (archived ). This collector was also instrumental in reconfirming retail disk dumps, and I still thank him for that.

Unfortunately, do not expect a release of them, but believe me that these were dumped by the collector at the very least. So this is 3 Dezaemon DD disks on the site, and I know there are 2 left, and I know who has them. It is actually dated earlier than the other dumps, and the menu background is actually different with this disk. It’s now available in the Development Games page as Type 2. Since I released the first dump anyway, I decided to release the other Dezaemon DD dump that I have kept for 6 years. Meaning that the disks were actually dumped correctly and in the intended order. However it seems my disk type hack was actually not working. I was therefore convinced that blue disks that weren’t of disk type 0 were dumped wrong, it doesn’t mean it wasn’t fully dumped, mind you, just that the order of the data was wrong. I did a lot of tricks to be able to dump blue disks, including one that involved forcing a disk type. I had willis82, a collector who had 3 disks of Dezaemon DD (one of them went to willing to actually test it for me.
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Back in January 2015, after the dumping of the entire retail collection of 64DD games, I attempted to improve the dumper to be able to dump blue disks as we didn’t know how to do it back then.
